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Today's hardware makes it possible to raycast a medical dataset in realtime
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Sins over a decade I'am interested in developing with OpenGL
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During my master thesis I started to experiment with lenticular autostereoscopic 3d displays
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Based on the curse "Rendering Algorithm" at university of Bern I implemented some raytracing approaches
including progressive photon mapping
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Simulates the search of avalanche buried persons with a tracker system
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A single and multiplayer racing game honored to the drinking robot bender
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Augmented reality and position tracking using single or stereo camera frames
are a few examples I did with OpenCV
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