GPU Volume Rendering

GPU Volume Rendering

Today's hardware makes it possible to raycast a medical dataset in realtime
OpenGL

OpenGL

Sins over a decade I'am interested in developing with OpenGL
Autostereoscopic Displays

Autostereoscopic Displays

During my master thesis I started to experiment with lenticular autostereoscopic 3d displays
Raytracing

Raytracing

Based on the curse "Rendering Algorithm" at university of Bern I implemented some raytracing approaches including progressive photon mapping
Seekout

Seekout

Simulates the search of avalanche buried persons with a tracker system
Rushing Bender

Rushing Bender

A single and multiplayer racing game honored to the drinking robot bender
Computer Vision

Computer Vision

Augmented reality and position tracking using single or stereo camera frames are a few examples I did with OpenCV
Mathias Griessen
Thun, Switzerland